![]() ![]() A simple display for each colonist shows what portion of their time they’re working, what portion they’re slacking off or sitting around being grumpy, and why they are or aren’t thrilled to be on your colony. Happy colonists work, unhappy colonists don’t. “But I don’t give a flying fig if they’re happy,†you say, “as long as they do their jobs.†There’s the problem. The second challenge is keeping your colonists happy. ![]() So just sit everyone down at their workstations and everything rolls along perfectly, right? Not exactly. ![]() Primary and secondary tasks can be assigned, and the AI is relatively smart about having people switch jobs according to what needs are pressing without requiring too much micromanagement, provided you’ve allocated your talent appropriately. Some are just borderline useless, though facilities exist for teaching colonists new skills. ![]() Some colonists, like Venus, know how to do a wide array of things, while others are very good at just one or two. Placing a mining station near a mineral deposit won’t do any good if you don’t have someone skilled in operating mining equipment, not to mention someone manning the power station so the base has electricity and the oxygen station so everyone can breathe. While you can place structures around your base within your budgetary means, nothing actually gets done unless someone is at the controls. As capable as Venus may be, she can’t do all of this on her lonesome, so the corporation sends “help†in the form of the other colonists, and wackiness ensues. Its woman protagonist, the spunky and capable Venus Jones, is tasked by the greedy Blackwater Corporation to complete missions that range from farming space chickens in order to cash in on the latest culinary fad, to rescuing VIPs from a planet overrun by hostile and evil aliens. Space Colony, like most builder games, is all about the art of creating your colony from the tools provided to suit the task at hand. ![]()
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